COASTERCRAWL

EDITION #001 — IRON VIKING
Edition & Session
SKIPPER CLASS
SAVER CLASS
Party
No players yet.
Current Trap
A beats B beats C beats A
LOGIC
ACTION
✦ These prompts are for AI assistants — paste into Claude, ChatGPT, or similar. Output quality varies a lot by model. We think the best sessions happen when a real human runs the table — but if you're new to DMing, this is a decent place to steal ideas from.
Consumable Mode
Optional Rules
Logic triangle reverses direction for this trap.
No Describer needed. Position is rolled randomly instead of guessed.
Replace logic system with 2-dice roll.
Structured map mode with ordered rooms and win conditions.
Only the active player can roll. Enforced order.
Result details hidden — only the penalty shown.
Active player keeps rolling until they personally Beat+Success, then turn advances.
Every living player must individually Beat+Success before the trap clears.
One roll per trap, whatever the result. Trap auto-advances after 1.8s.
DOUBLES (any pair) → ✅ YOU ARE SAFE
EVEN SUM (non-double) → ⚠️ SIP
ODD SUM (not 7) → ⚠️ GULP
SUM OF 7 → 💀 FINISH YOUR DRINK
Dungeon Crawl — Room Builder
Format: Room Name | STAT Normal/Invert Wins AllMust Single
Example: Boss Room | B Invert 3 AllMust  ·  Gauntlet | A Normal 1 Single
Session Info
PLAYERS
DESCRIBER ORDER
Live Log
No entries yet.
A note on AI-generated stories. Some groups love finishing a session with a generated saga — it's a fun way to remember the night. Others prefer to tell their own stories, and we think that's the better instinct. The prompts here are carefully designed, but the output varies wildly depending on which model you use and how the dice fell. Use it as a starting point, not an ending one. The funniest, most memorable version of tonight is the one you tell yourselves.
Story Tone
Story Prompt
Paste into Claude, ChatGPT, or any AI. Log is auto-included.
Re-Skin This Log
Same session, different edition's world.
⚔️ DUEL
Set up the challenge
TRIANGLE MODE
Describer only — pick both moves before showing the table.
P1
P2
VS